using OhioState.AssetManaged;

namespace OhioState.Graphics.OpenGL
{
    public class Texture2DHandler : TextureHandler, IOpenGLResource 
    {
        public Texture2DHandler(IAssetManaged proxyObject)
            : base(proxyObject)
        {
        }
        protected override void createGLTexture()
        {
            _realTexture = new Texture2DGL(_textureProxy.Width, _textureProxy.Height, _textureProxy.TexelType);
        }

        protected override void updateGLTexture()
        {
            
        }
    }
}
